Varichrome® Relaxation Mask
The Varichrome® Relaxation Mask accessory brings 430-690nm to your vision system.
RGB screens simulate the full spectrum but have many missing wavelengths important to the body. This review paper mentions 53 discrete visible wavelengths studied for specific mechanisms. Varying the wavelength increases the likelihood that the eyes and surrounding muscles select the photonic energy or information needed for improving wellness.
(Serrage, H., Heiskanen, V., Palin, W.M. et al. Under the spotlight: mechanisms of photobiomodulation concentrating on blue and green light. Photochem Photobiol Sci 18, 1877–1909 (2019). https://doi.org/10.1039/c9pp00089e)
The Varichrome® Relaxation Mask solves this problem with no missing wavelengths.
Who needs it?
People looking for the benefits of photobiomodulation for the eyes and surrounding area.
It gently stimulates and relaxes your vision system.
People who spend time on screens, use virtual reality (VR) or other RGB masks until feeling tired or stressed. For some people it is the high-contrast sharp edges of text and objects that becomes tiring. For others, the saturated colors in close proximity push the vision systems to their maximum.
People who feel that their eyes are working to hard. They may blame aging but even kids are told by ophthalmologists to spend more time outdoors here just looking around provide exercises for the vision system.
People who find that their eyes seem to be less precise after using virtual reality masks. The problem may be that the muscles for aiming and focusing aren't used as naturally when distance is simulated without needing aiming adjustments. Exercising the vision systems is like exercising other parts of the body that facilitates relaxation. The eyes and aiming systems need exercise to relax may provide relief.
How does it work?
The Varichrome® Relaxation Mask provides the user with light controlled by the Varichrome® Pro. The mask reflects light to form a non-focusing field.
The Mask provides the eyes with wavelengths throughout the visible spectrum (430-690nm) a few wavelengths at a time.
The aim is to stimulate and relax the eyes by observing real wavelengths instead of the 3 wavelengths of RGB screens like virtual reality goggles.
For example, light from a real campfire is in the 570-620nm range. RGB can only simulate that range with combinations of green and red. (See below.)
The Varichrome® Pro presents real yellow-orange wavelengths 570-620nm. that ARE present in a real campfire.
Analog controls let the user:
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Manually adjust the wavelength to personalize the experience.
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7 preset ranges sweep portions of the spectrum.
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Adjust the frequency of the light to experience kaleidoscopic-like shapes and patterns.
Technician controlled:
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Hands-on operation or minimally attended.
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Can be used at the same time as other devices or therapies.
Note: the Varichrome Pro and Relaxation Mask Accessory are not intended to treat any disease or disorder. Exercise and relaxation are important for wellness.
The Varichrome® Relaxation Mask Solution
The mask's low-contrast non-focusing field means that your eyes get to relax with nothing to look at. But keep your eyes open to let the wavelengths inside. Lower the intensity for comfort. The light will help the facial muscles to relax as well. Different users often remark that they find a particular color range the most relaxing.
Adjust the frequency of the light flashing. Users report ever-changing patterns and shapes that exercise the vision system.
A brief experience (about 10-20 minutes) is usually enough to make the world appear brighter, more colorful, and sharper according to users.
Real wavelengths and RGB simulations presentation
The Relaxation Mask presents the real wavelengths that sweep through portions of the visible spectrum. Setting W7 spans the visible spectrum for 5 minutes to give the user time for a self-guided tour of the visible spectrum while adjusting the "blinking"frequency and/or the rate of wavelength changing.

Upper panel: the real wavelengths from the Mask continuously move across the spectrum. The static RGB peaks show the wavelengths present in a typical RGB screen. The data is output from a spectrophotometer.
Lower panel: the RGB simulations of real wavelengths is accomplished by varying the relative intensities of the red, green, and blue peaks. The peak RGB wavelengths don't change in wavelength for a particular screen or VR mask. The data is the output of video processing "scopes" that show the RGB levels in the Mask area.